I.D. Bishop
Centre for Geographic Information Systems and Modelling
University of Melbourne 3010 Australia
idbishop@unimelb.edu.au
B. Rohrmann
Department of Psychology
University of Melbourne 3010 Australia
rohrmann@unimelb.edu.au
Abstract
In order to assess the validity of computer-generated environment simulations,
an empirical field study was conducted. First a computer model of a real urban
park environment was developed and used to produce both day light and night
time animations of a 3 minute walk into and through the park. The level of visual
realism is high with all trees, buildings and hard surfaces correctly textured.
Moving vehicles are also included. Sounds recorded on site along the selected
path were dubbed onto the animations and recorded on videotape. Then a elaborated
questionnaire was constructed which measures respondents' cognitive and affective
reactions to the presented environment, including impressions of the area, content
retention and comprehension, and their evaluation of the simulations' realism.
Four groups of participants saw the animations and were also taken for a walk
in the real environment, either in the day or the night condition; for half
of them the order of simulation and reality was reversed. The results show that
even detailed and time-consuming computer simulations do not necessarily generate
the same responses as the corresponding real environment. However, differences
between day and night conditions are mostly the same in the simulated as in
the real environment, and on the whole viewers accepted the presentation as
reasonably valid. The findings elucidate where further development and evaluation
is warranted.
in press - Landscape and Urban Planning